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FBX Export

FBX Export sends the current 3D scene — geometry, materials, and textures — out as an FBX file, ready to bring into other tools like Unity or Unreal Engine.

Prerequisite

You must be in Scenery (3D) view to use FBX Export. It's not available in other views.


How to Export

File menu screenshot
File menu with Export submenu showing the FBX option
  1. Switch to Scenery (3D) view.
  2. Open File → Export → FBX.
  3. Set the Output Location for the exported file(s).
  4. Turn on whichever options you need (see Export Options below).
  5. Click Export.

Export Options

FBX Export dialog screenshot
FBX Export dialog with output location and export options
Option Default What it does
Include Materials On Exports material assignments and colors.
Include Textures On Exports embedded PNG textures (needs Include Materials on).
Export for Carla Off Tags objects for CARLA's semantic segmentation.
Include Collision Proxies Off Blocks vehicles/pedestrians from passing through objects.
Exclude Signal Meshes Off Leaves out traffic sign/light meshes — use when signals come from the .xodr file instead.
Exclude Scene Objects Off Leaves out street lamps and other light/sign-named scene objects.
Split into Tiles Off Exports as multiple files instead of one.

  • Export Map — export the map itself in OpenDRIVE-based formats.
  • Main screen overview — switching between editor views, including Scenery (3D) view.